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Devlog
0.5.2 Balance changes
May 24, 2025
by
Arkhanari
#Balance Changes
0.5.2 Reworked fire damage to scale with your normal damage. (damage from fire = fire damage * damage * 0.5) base fire damage is 1. Items that give fire damage now give a lot less to account for this...
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0.5.1 Balance changes + new item
May 21, 2025
by
Arkhanari
#Balance Changes
0.5.1 New item: Fiery Touch Touching enemies ignites them. fire damage 15 Balance changes: Nobility luck 0 -> 1 You now gain more stacks of pride but get less damage per stack. epic: 2 legendary: 4 my...
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0.5 Major Update
May 18, 2025
by
Arkhanari
#Major Update
0.5 Spawning enemies now works differently. Instead of spawning every enemy at once but at different distances, they now spawn in during the wave with a 0.5 second delay. This should hopefully make la...
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0.4.1 Balance changes
May 07, 2025
by
Arkhanari
Balance changes: Turtle shield defense 10 -> 25 defense multiplier 1 -> 1.15 Steel plating defense 8 -> 32 Happy star defense multiplier 1 -> 1.2 luck multiplier 1 -> 1.2 coins gain multiplier 1.1 ->...
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0.4 Major Update
February 16, 2025
by
Arkhanari
#Major Update
0.4 Major Update New boss: Shooting boss has a 50% chance of spawning instead of the normal boss every 15 waves New elite enemies: Stronger but fewer to reduce clutter on later waves. Normal elite som...
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0.3.2 balance changes + new item
February 12, 2025
by
Arkhanari
1
#Small Update
Balance changes: Bloody Knife: 5 -> 6 damage increase Red Heart: 60% -> 30% heal 60 -> 50 health increase Parasitic Slug: 0.95 -> 0.9 enemy bullet speed multiplier Higher Stakes: 1.2 -> 1.3 coins mult...
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