0.5.2 Balance changes


0.5.2

Reworked fire damage to scale with your normal damage.

(damage from fire = fire damage * damage * 0.5) base fire damage is 1.

Items that give fire damage now give a lot less to account for this rework.

Metal Scrap -> Sweet Potatoes (because it looks like them lol)

Balance changes:

Hasty Investments

coins gain per speed 0.015 -> 0.02

coins gain per attack speed 0.008 -> 0.01

coins gain per speed 0.005 -> 0.008

Blood Sacrifice

damage cooldown 1s -> 5s

damage taken 1% -> 4%

Fire Ring

fire damage 50 -> 0.25

Fiery Touch

fire damage 15 -> 0.1

Purple Matchstick

fire damage multiplier 1.1 -> 1

fire damage 0 -> 0.1

Bomb Enemy

health 0.5 -> 0.4

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